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Release notes

Every push, documented — what changed, when, and why.

Release

Native Overlay + Instant Restart

1.7.1 · Released Jul 4, 2026

New Performance overlay mode with native D3D rendering for the ESP/FOV/crosshair, silent Discord auto-restart on overlay updates, and a critical pill persistence fix.

New: Performance overlay mode

Standard / Performance overlay pill in the loader lets you choose your tradeoff:

  • Standard — the classic overlay through Discord. Zero footprint, max stealth.
  • Performance — a new native rendering path that draws the ESP, FOV ring, and

crosshair directly with Direct3D. Skips the Discord/Chromium compositor entirely for a snappier feel in-game.

*Runs in borderless or Windows fullscreen-optimized. Discord's compositor limits apply to true exclusive fullscreen — use Borderless Windowed in the game's video settings if you want the native overlay there.*

New: Silent Discord restart on updates

When your overlay files update, the loader now silently kills and relaunches Discord in the background — no dialogs, no interruption. You won't even notice most of the time. Previously required manually quitting Discord from the tray.

Fixes

  • Pill selection now persists. A ceiling bug was resetting the overlay method

choice to Standard on every loader launch. Your pick sticks now.

  • Native overlay respects toggles. The Performance overlay now honors Draw Boxes,

Draw FOV, and your box color choice — matches the Standard overlay exactly instead of drawing over it.

  • Cleaner in-game render. Standard and Performance no longer double-draw. When

Performance is on, only the native ESP shows.

Under the hood

  • Time-based aim speed remap — lowest speed now genuinely glides to the target

over ~1 second; max is instant. Aim-speed slider actually feels different now.

  • Dampening dial fully wired end-to-end.
  • ADS sensitivity auto-read directly from your Fortnite ClientSettings.Sav.
  • Aim scale/gain fully authoritative — stale UI values can no longer over- or

under-gain your aim.

  • ESP draw pipeline: dedicated event-driven canvas, 250Hz publish, glued box

rendering. Same architecture wired in both Standard and Performance.

  • OPSEC hardening — camouflaged native window class, obfuscated DLL name, zero

disk artifacts from the render path.